Aurelion Sol’s Singularity gets stronger with additional skill points in League of Legends patch 26.22, while its rank-one damage stays unchanged. Riot is targeting the choice to level E second, rather than increasing the damage of a single early point in the spell.
In its November 3 patch notes, Riot says most Aurelion Sol players prefer ranking Singularity (E) second over Astral Flight (W) even though E has been the weaker second-max option. The buff is intended to make that popular choice more rewarding.
The change grows with each rank
Riot lists Singularity’s total magic damage over five seconds as:
- Previously: 50/75/100/125/150, plus 60% AP at every rank.
- In 26.22: 50/80/110/140/170, plus 60/65/70/75/80% AP.
The five values correspond to E’s five ranks. Rank one remains 50 plus 60% AP. Each additional rank adds more damage than it did before, through both the base value and the ability-power ratio.
At rank five, the increase is 20 base damage plus 20% of Aurelion Sol’s AP over the full five seconds. At 200 AP, for example, the listed total rises from 270 to 330 magic damage before mitigation.
Five-second damage is not an instant hit
The patch’s figures describe damage accumulated over five seconds. They should not be read as a new burst of 330 damage on cast: a target must remain exposed to the spell’s damage for the full duration to take that listed total, before mitigation.
The unchanged first rank also matters when reading the buff. Leaving E at one point does not gain the larger AP ratio; the additional scaling comes from investing further skill points. Riot’s stated aim is to improve the E-second route, not to establish that it is now the best choice in every matchup.
For the other ultimate-scaling changes in this patch, see our Corki and Rumble breakdown.
