League of Legends / News

ARAM Mayhem 26.22 gives tanks more staying power and cuts Weapon of Destiny’s penetration

Soul Eater grants more health per stack, Stay Resolute starts stronger, and two bridges return to the rotation with Headliner performances.

AI watercolor of an armored League-style defender shielding against stage lights on a snowy Howling Abyss-inspired bridge
Original AI illustration by ClutchScope; imagined ARAM defender and stage lighting, not a gameplay screenshot or depiction of a specific augment effect.
In this article
  1. More health and earlier resistances
  2. Weapon of Destiny loses penetration, not every damage stat
  3. Two bridges return with Headliners

League of Legends patch 26.22 strengthens several survivability augments in ARAM Mayhem while reducing the penetration from Weapon of Destiny. Riot says tanks have been struggling in Journey to Stardom, with fighters closing out games strongly and poke dominating the early stages.

The changes target Mayhem’s augment system. They sit alongside the patch’s separate Summoner’s Rift adjustments, including Overlord’s Bloodmail’s attack-damage trade-off.

More health and earlier resistances

Soul Eater now grants 30 health per stack, up from 20. At ten stacks that is 300 health instead of 200: the same number of stacks provides 100 more health.

Stay Resolute also starts stronger. Its armor and magic resistance per ability hit previously stepped through 1, 2 and 3 at levels 1, 7 and 11. The new progression is 2 at level 1 and 3 at level 11. The level-seven breakpoint disappears because the middle value is available from the start.

Squishy Slappy Grab’s shield per pulled target rises from 50–200 plus 50% bonus armor and 50% bonus magic resistance to 100–300 plus 70% of each bonus resistance. Titan’s Resolve reduces the stacks of Juggernauting needed for each Juggernauting level from ten to seven.

Weapon of Destiny loses penetration, not every damage stat

Riot lowers all four listed penetration scalars on Weapon of Destiny: flat armor penetration goes from 35 to 20, flat magic penetration from 25 to 15, percent armor penetration from 0.25 to 0.15, and percent magic penetration from 0.15 to 0.09.

Another anti-tank pressure point, Take ’Em Down Down Down, changes its five-hit proc to a flat 17% missing health. Previously, the percentage started at 15 and increased with bonus attack speed and total ability haste. The new value is higher than the old base, but no longer grows with those stats; it is not a uniform reduction for every build.

Riot is also monitoring burst damage and game pacing.

Two bridges return with Headliners

Butcher’s Bridge and Koeshin’s Crossing are back in the rotation, now with Headliner performances. The last page of Journey to Stardom is accessible, and two new augments join the pool.

One Hit Wonder increases an ability’s damage based on ability haste while preventing that ability from benefiting from ability haste. RISE! resets the ultimate’s cooldown when it kills an enemy champion, up to three times. They offer different payoffs: concentrating haste into one spell’s damage, or chaining successful ultimate kills.